Tuesday 6 December 2016

expression animation


This is my expression animation that I have made to show that the eyes and mouth are the key points on how an expression can change and how it it make you look sad, happy, angry and scared. 

Tuesday 1 November 2016

Walking cycle

WALKING CYCLE 


I have gone on Adobe Creative Cloud Animate which is how I made my walking cycle my first version is quite fast as my frames are close together and if you notice the head is to straight go to the page which is an error I have done in the making of my walk cycle. 



This is the slow version of the animation below in the slow version you can see more detail on how the arms and legs are moving and that you can observe the making of the animation more and see more errors if there is any as well  






Wednesday 19 October 2016

emotions and head turning



Emotion facial expression

http://ahninniah.graphics/wp-content/uploads/2015/04/ExpressionSheet1.jpg 



I have looked at youtube video of facial expressing in animation and the main point that to make expressions such as the eyebrowns, mouth, eyes and facial lines.

The examples below of two version of happy, Sad, Angry, Bored, Content, Worried, Glaring, Sarcastic, Scared.




I have been looking at tutorials on a youtube called DrawWithJazza that does animations video on 2d animation on the adobe software Animate.

i have been drawing in animate expression and showing how expressions can change in motion l

Tuesday 11 October 2016

12 Principle of Animation





1. Squash and stretch


Squash and stretch used for making the illusion of a fast object such as a bouncing ball that as it bounces up and down the effect as it goes up it gets thinner when it gets faster and then the when it comes back down the and hits the fall the ball squashes as it comes down as the ball its bouncing down
the racing animation uses squash and stretch in the sharp turns such a a zig zag


http://www.animatorisland.com/wp-content/uploads/2012/06/sandsBall.png
https://www.animdesk.com/wp-content/uploads/squetch_ball.jpg





2. Anticipation



https://s-media-cache-ak0.pinimg.com/originals/ce/fe/b3/cefeb31ab1f9e1eaa2782665a192686e.jpg
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjNh0zjE99Nrtd2balD8Fin1xkGkHOotLlG2tY-SCfqubZGHwNImPLxZcLxjz8w0VKW0zRIOhoF5ONIYtnlZ5ig6hFO4zWxz9Yj-f-Kao-Mby1t6UAZl_Ef7LrkOD_yiIwoZLrqyDJNR0L/s1600/secondary+action.jpg

The anticipation of animation is the before the action is made such as the example below someone getting into poses when they getting ready to through the ball but it an action that shows they are about then they throw the ball which is shown below too.

The Anticipation happen in all animation such as examples of animals jumping, someone swings a baseball pat, pushing something there are endless anticipation actions that are used in animation






3. Staging

Staging the animation that communicates with the audience showing the character expression and body language so we can understand the animation better than as for the bad staging I can't see the characters faces and expressions and the body language that are giving off to the audience 

as for the second example 



4. Straight Ahead and pose to pose animation

http://docs.toonboom.com/help/harmony-12/essentials/Content/Resources/Images/EDU/HAR/Student/an_keyframe_guide.png

Straight ahead is focus on more frame by frame drawing the character in each time and changing how the character is moving in the pose that its also can have a disadvantage such as you can lose the size of the character that can make the animation have a small error in it.

Pose to Pose is doing the beginning of the animation then the end and then filling in the gaps of the animation such as the example below where you have key 1 , key 2, key 3, key 4 showing  beginning is key 1 and then most people do key 3 and then go back and finish the middle




5.Follow Through and Overlapping actions 


6. Slow-Out and Slow-In 





slow- in & slow out

Bouncing ball animation starts off slow as the frames of the ball are close together that make it slow and as the frames of the bouncing ball become more spaced out makes the ball faster as it bounces back up and slow out




7. Arc

natural actions normally follow through an arc that is applied to the limbs and by rotating joint


8. Secondary Action


9. Timing 

Timing in animation is a trial and error to experiment with slow and fast animation and find what is best suited to make a faster animation and to a slower animation 


10. Exaggeration 

Exaggeration is a action that gives films more appeal 

11. Solid Drawing 

solid drawing 



12. Appeal 

All appeal in an animation is not just based on the main character it base on all them have to have appeal in the design an d overall animation in early cartoons the animation was strung on the main theme of the animation but now the animation 

Tuesday 4 October 2016

Exercise 2 Frame By Frame Animation Loop (done, video needed)




Exercise 2

Frame by frame animated loop



I have done a small animation on an Adobe Animate of a bouncing ball show where speed is needed and slowness of the animation is needed as well and to compare the animation together

My animation with guidelines of where the bouncing ball was going and how it was going to slow down and speed up but it also helps with understanding where you are going in the animation and the different scenes.

In the making of this small animation, I used the brush tool to make my guideline in the animation see where I would put the bouncing ball each frame

The first scene of the bouncing ball I tween the ball to go across the page as in animation tween is filling in the gaps of an animation example such as




Tuesday 13 September 2016

Exercise 1: Pre production understanding (done)



Pre-Production Understanding  



Production Schedule 

The production schedule is the planning and development of an animation.  It incorporates different deadlines for each process of the production to ensure that the animation is completed to schedule.


Mind Maps 

These help an individual person or a team to come up with many different ideas that can be expanded on to create further development of  an idea, characters, storyline, backgrounds, seasons etc.  These ideas can link together to create a plot line of a story.  A mind map can also incorporate the target audience and this will have an impact on the type of information considered for the mind map.  You would also included the type of messages that you want to get across to the viewer.


Mood Board 

Mood boards are the style or direction of the animation it can  be base on the background or the overall style of the animation  or theme such as the example I have below. 

The mood board below is showing a Halloween which is the season of autumn, so the image using orange/brown/red leaves depict this.  The candy image represents children going out 'trick and treating' and the other images are all relevant to Halloween such as pumpkin heads, witches and broomsticks.  The overall colour is oranges which depicts the Halloween theme.




Storyboard 



Storyboards are constructed from a sequence of illustrations to show the order and development in which the scenes are going to take place within a motion picture.   They also show the changes made for improvements and maybe a change in storyline.  

Storyboards also help with understanding the different types of camera shots to heighten certain feeling and viewing. For example, an extreme close-up shot can elevate emotion, mystery and tension to the viewer. It also gives the cameraman guidance when filming.

[Picture needed]


Model Sheets 

Model sheet are used to enable you to get a full view of the character that has been created.  This involves a front view, side view, back view and a three quarter view to give you different perspective of the character.


Environment

The environment of the animation is related to the theme of the animation, for example Big Hero Six. This animations background is a combination of two places, Tokyo and San Francisco.  The creators renamed this location/landscape San Fransokyo.


Expression Sheets

Expression sheets show the moods and personality of each character throughout an animation.  There are multiple expression sheets that are created such as the example below.

Research Sound

Choosing the right type of music for an animation is very important as this can really affect the mood of the film and the feelings of the audience.  The right type of music can bring to life the characters roles in each scene and enhance the audience experience. For example making something more dramatic, tense or emotional.

[example needed ]

Concept Art


There are many different types of concept art such as the example below of a live action film Maleficent. Concept art is not just used in a animation it is used in live action as the final development of what the character, background and props look like in more detail and colour.  It can also be related back  to the original design of the animation and after the concept art has been made there can be changes done to the overall look of the animation.


This is the concept art of The Goonies and the landscape of the live action film  Maleficent. 




animatic


An animatic is a storyboard animation that also includes aspects like the timing and sound. 

The animatic helps to rough out the timing along with sound effects, soundtrack, and dialogue. This can be shown to the client or the animation Director so they can see roughly how the animation will be sequenced and if it flows correctly as they had envisioned. I have an example below of animatic.


https://www.bloopanimation.com/animatic/


Reference list 



Pictures